Hextech Piece Name |
Function |
Knife’s Edge I |
Champions that start fighting in the first 2 rows gain 30 AD |
Chemical Overload I |
Dead Chemistry champions will explode, dealing magic damage to the surroundings within 2 cells equal to 50% of their maximum health |
Item Grab Bag I |
Has 1 random complete equipment and 1 “Magic Blacksmith Hammer” |
Built Different I |
Champions with no clan activated gain 200 extra health and 30% attack speed |
Celestial Blessing I |
Champions heal for 10% of damage dealt from attacks and abilities. Superior healing into a shield equal to 300 health |
Cybernetic Implants I |
Equipped champions have 300 health and 20 AD |
Featherweights I |
1d and 2d champions have 40% more movement speed and attack speed |
Exiles I |
Champions that initiate combat without nearby allies gain a shield of 40% health for 8s |
Makeshift Armor I |
Unequipped champions have 30 armor and magic resistance |
Stand United I |
Champions have 3 AD and AP for each clan activated |
Runic Shield I |
Mage initiates combat with a shield of 400%AP |
Thrill of the Hunt II |
Champions restore 300 health per kill |
Pandora’s Items |
There is 1 piece of equipment. At the beginning of each round, the equipment in the inventory will change randomly (except “Natural Armor”, “Shoe” and consumable equipment) |
High End Shopping |
The generals in the shop appear at a rate of more than 1 level |
Clear Mind |
If there is no champion on the queue at the end of the round, gain 4 extra exp |
Salvage Bin |
There is 1 random complete item. When selling 1 champion, decompose complete equipment into component equipment (except “Natural Armor”) |
Stand Behind Me |
At the beginning of combat, Bodyguard grants 100% of his own armor to allied non-Bodyguards directly behind (no stacks) |
Shrug It Off |
Gladiator pools 2% of maximum health per second |
En Garde |
The first time an enemy is hit by Challenger, they are disarmed for 4s |
Self-Repair |
When the invention dies, it won’t be able to target and repair itself if Creation is still alive |
Lifelong Learning |
Scholar who survives combat has 3 AP permanently |
Sniper’s Nest |
Gunners take 8% more damage per round if they start combat at the same location (max +40%) |
So Small |
Yordle has 35% more dodge rate |
One For All |
When the Gang dies, they give the other Gangs 20 AD and AP |
Duet |
There is 1 more Aura tile |
Tinker |
Each round with Recycling activated, has 1 “Magnet” or “Regeneration Charm” |
Unstable Evolution |
Mutations randomly have 1 of 2 of the following at 2*: 500 health, 35% attack speed, 35 AD, or 35 AP. There are stacks |
Pirates |
Foreign soldiers have a 50% chance to drop 1 point when killing an enemy |
All For One |
When an ally dies, grant the Tyrant 25% of his maximum health |
Smoke Bomb |
When Assassins are below 60% health for the first time, they remain invisible for a while, becoming untargetable and removing all harmful effects. |
Cutthroat |
Assassin increases mana of the first enemy hit by 65% |
Weakspot |
Hero discards 25% of enemy armor and reduces healing for 10s |
Underdogs |
Every time your team has fewer champions alive than your opponent, champions restore 15% of their lost health per paper |
Scoped Weapons |
Double the ranged champion’s attack range and can’t miss |
First Aid Kit |
All allies heal and shield increased by 35% |
Ascension |
After 15 seconds of combat, champions deal 100% more damage |
Phone Frontline |
There are 2 scarecrow |
Binary Airdrop |
Champions with 2 items get 1 more random item at the beginning of the fight |
Hyper Roll |
If there is less than 10 VND at the end of the round, there is 3 VND |
Wise Spending |
Get 1exp per store refresh |
Dominance |
After winning the fight, get 1 pt for every 2 champions alive |
Calculated Loss |
After losing the fight, get 2 dong and 1 time to refresh the shop |
Lien Xia’s Heart |
Your team automatically has 1 more Rocket |
Gang Hearts |
Your team automatically has 1 extra Gang |
Idol Heart |
Your team automatically has 1 more Idol |
Gunner’s Heart |
Your team automatically has 1 more AD carry |
Recycled Heart |
Your team automatically has 1 more Recycle |
Scholar’s Heart |
Your team automatically has 1 more Scholar |
Guardian Heart |
Your team automatically has 1 more Guardian |
Mutant Heart |
Your team automatically has 1 extra Mutant |
Foreigner’s Heart |
Your team automatically has 1 extra Foreign Soldier |
Inventor’s Heart |
Your team automatically has 1 extra[Inventor[NhàPhátMinh |
Heart of Empire |
Your team automatically has 1 more Empire |
Policeman’s Heart |
Your team automatically has 1 extra Guard |
Sorcerer’s Heart |
Your team automatically has 1 more Wizard |
Machine Heart |
Your team automatically gains 1 more Machine |
Heart of Chemistry |
Your team automatically has 1 more Chemistry skill |
Challenging Heart |
Your team automatically gets 1 more Challenge |
Gladiator Heart |
Your team automatically has 1 more Gladiator |
Bodyguard’s Heart |
Your team automatically has 1 more Bodyguard |
Assassin’s Heart |
Your team automatically has 1 more Assassin |
Sorcerer’s Heart |
Your team automatically has 1 more Mage |
Academy Heart |
Your team automatically has 1 more Academy |
Source link: Complete Hextech Upgrade Season 6 Teamfight Tactics – TFT, Hextech Teamfight Tactics – TFT Mechanism
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